Turn Rate Setting Abilities[edit]
Set Turn Rate ( ) sets a unit's turn rate to a fixed value for the duration, so it cannot be altered by other effects.
The following abilities sets turn rate to the given value for the duration.
Turn Rate Setting Abilities
Turn Rate: 0.039Duration: 6Sets Clockwerk's turn rate while the ability is active.
Turn Rate: 0.002Max Aim Time: 350Sets Hoodwink's turn rate while the ability is active.
Turn Rate: Expression error: Unexpected * operator.Ray Duration: Sets Phoenix's turn rate while the ability is active.
Turn Rate: Expression error: Unrecognized punctuation character "%".Roll Duration on Attack: 275°Roll Up Duration: 2.25Sets Pangolier's turn rate while the ability is active. Pangolier does not roll during Roll Up, if an attack of a hero lands on him, he rolls for 275° seconds.
Abilities Preventing Turning[edit]
The following abilities completely prevent the affected unit from turning:
Abilities Preventing Turning
LGD Gaming (known as PSG.LGD from 2018 to 2023), is a Chinese esports organization.
The team began as For The Dream during the DotA Allstars era, notable for winning SMM 2009, after which the team partnered with condiment brand 老干爹 (pinyin: lǎo gān diē) and gaming technology company 盛光天翼 (pinyin: shèng guāng tiān yì), the team is renamed after the pinyin initials of them as LGD.sGty. After the partnership ended, the team remained as LGD Gaming.[1]
On April 19, 2018, LGD entered a partnership with French football club Paris Saint-Germain. The main squad rebranded to PSG.LGD.[2] The partnership ended on September 4, 2023.[3][4][5]
(Nicholas Lim Eng Han)
Original logo prior to September 17th, 2016.
Logo prior to April 19th, 2018.
PSG.LGD logo prior to December 1st, 2020.
PSG.LGD darkmode logo prior to December 2020.
PSG.LGD lightmode logo prior to September 2023.
PSG.LGD darkmode logo prior to September 2023.
Abilities Preventing Turning[]
The following abilities completely prevent the affected unit from turning:
Abilities Preventing Turning
Naga Stuti (Naga Nagam Ashrayeham)
Modifying Turn Rate[edit]
Several abilities and items have abilities that slows or improve turn rate. For better readability, some of the turn rates in Hero pages are given as degrees per second, instead of radians per 0.03 seconds.
Turn Rate Slowing Abilities[]
The following abilities slows turn rate:
Turn Rate Slowing Abilities
Turn Rate Comparison[edit]
Turn Rate Improving Abilities[edit]
The following abilities improve the turn rate:
Turn Rate Improving Sources
Additional Content[edit]
Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack or spell, a unit first turns until it is facing the target, and then continues with the action. A unit only starts moving, or only starts casting a spell on a targeted area or point when the target is within 11.5°[1] angle in front of the ordered unit. This can make kiting more difficult, as the hero has to spend time turning towards and away from the target with each attack.
Every unit has a base turn rate, which can be lowered by some abilities. The vast majority of heroes have a turn rate between 0.6 and 0.5, meaning it takes between 0.15 and 0.19 seconds for the hero to make a 180° turn.
There are currently no talents that improve turn rate.
This article or section contains incomplete or outdated information. Please help the community by updating it.
Turn rate speed was improved by 20% in
Turn rate is expressed in radians per 0.03 seconds. A 180° turn is the same as π {\displaystyle \pi } (3.1416) radians, therefore 0.03 π {\displaystyle \pi } divided by the turn rate of the unit equals the time it takes to turn 180°.
Turn rate is defined as
With t being the time it takes to turn around and T the turn rate sources.
Turn rate slow directly affects the base turn rate, and all sources of turn rate slow stack multiplicatively.
With TSet being the Set Turn Rate Value, Tb the Base Turn Rate, r the Turn Rate Slow Value and a the Turn Rate Improve Value.
A unit does not immediately start turning at the highest rate it can turn. The turn rate ramps as the unit starts turning, reaching the unit's max turn rate after a certain amount of time. The rate at which the turn rate ramps up is unknown.
If a unit starts turning due to an ability or item cast order (by targeting a point, area or unit which is not within the required 11.5° facing angle), the turning cannot be canceled by a move, attack or a new spell cast order. Because the 11.5° angle can be in either direction, this creates a 23° angle directly in front of the hero allowing instant actions on any target within 23°. For any target beyond this angle, the hero must wait until they turn before the action occurs. The above formula is used to find the maximum time, so the time until the action takes place is actually ≤ 168.5°.
Any command ordered while turning due to a spell cast order gets queued up and executed once the spell is cast. In order to cancel the spell or ability cast, the player must issue a stop or halt command, in the same way how to cancel spell during its cast animation. This is to prevent accidental canceling of casts due to fast clicking. Issuing a stop or halt command (with S) does not stop the unit from turning if it has already started to turn, but stops the order which initiated the turning. For example, this allows Templar Assassin to turn during Meld without canceling the ability, as long as the move command is stopped before the targeted point is within the required angle.
Modifying Turn Rate[]
Several abilities and items have abilities that slows or improve turn rate. For better readability, some of the turn rates in Hero pages are given as degrees per second, instead of radians per 0.03 seconds.
Turn Rate Improving Abilities[]
The following abilities improve the turn rate:
Turn Rate Improving Sources